How To Use Command Animal In Skyrim
Skyrim:Wood Elf
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The Bosmer are the Elven association-folk of Valenwood, a forested province in southwestern Tamriel. In the Empire, they are often referred to as Wood Elves, but Bosmer, Boiche, or the Tree-Sap people is what they telephone call themselves. Bosmer rejected the potent, formal traditions of Aldmeri loftier culture, preferring a more romantic, uncomplicated beingness in harmony with the land and its wild beauty and creatures. They are relatively nimble and quick in body compared to their more "civilized" Altmeri cousins (who often await down upon the Bosmer as unruly and naive). Their agility makes them well-suited as scouts and thieves. However, they are besides a quick-witted folk, and many pursue successful careers in scholarly pursuits or trading. Bosmer live two to three times as long as humans; with a 200-yr-erstwhile Bosmer being old and a 300-year-erstwhile Bosmer being very, very quondam. Though they are considered less influential than some of their Elven brethren, the Bosmer are also relatively prone to producing offspring. As a effect, they outnumber all other mer on Tamriel.
The best archers in all of Tamriel, the Bosmer snatch and fire arrows in 1 continuous move; they are even rumored to take invented the bow. They have many natural and unique abilities; notably, they can command uncomplicated-minded creatures and have a near chameleon-like ability to hide in forested areas. Many in the forests of Valenwood follow the tenets of the Green Pact. These "Green Pact Bosmer" are religiously cannibal and cannibalistic, and exercise not harm the vegetation of Valenwood, though they are not averse to using wooden or plant-derived products created past others.
For more than information, see the main lore commodity.
In-Game Description Edit
The clanfolk of the Western Valenwood forests, also known as "Bosmer." Wood elves make good scouts and thieves, and there are no effectively archers in all of Tamriel. They have natural resistances to both poisons and diseases. They tin Command Animals to fight for them.
Traits Edit
- Resist Disease and Poison ability (FormID
000aa025
): Your Bosmer claret gives you 50% resistance to poison and disease, constant - Command Creature greater power (FormID
000e40cf
): Make an beast an ally for 60 seconds, once per mean solar day- This power has magnitude 99 pts and area of consequence 75 ft
- Resist Fatigue CC (FormID
FE00088f
: Your Bosmer blood gives you lot 25% resistance to fatigue. - Elevation: 0.98 (M), i (F)
Gameplay Edit
The nimble Bosmer are strongly suited for thief characters and archers. Their talent for alchemy allows them to make poisons to assist their archery even more and to create potions that could help their thievery.
In combat, Bosmer are heavily focused on archery, in which they are generally understood to be the single best among the Tamriel races. They start out with a prissy bonus in Archery and are well-suited to use it. They are skillful in sneaking, and then they tin often get a sneak attack bonus.
Particularly in the early levels, the animal marry power can be somewhat useful. Depression gainsay skills can render some creatures (particularly bears) extremely dangerous to low level characters, peculiarly melee focused players. This ability as well overrides a Spriggan's power to control animals, which can potentially turn a fight in the thespian's favor. Additionally, having an animal to distract dragons early on tin can exist particularly helpful. It'southward worth noting, yet, that the situational nature of this attribute coupled with its redundancy anywhere beyond the mid levels makes it one of the weaker bonuses available.
In combat, Bosmer may be taunted with "Should have stayed in your precious forests, Elf!"
Skills Edit
- +ten Archery
- +5 Abracadabra, Light Armor, Lockpicking, Pickpocket, Sneak
Notes Edit
Source: https://en.m.uesp.net/wiki/Skyrim:Command_Animal
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